![]() I don’t mind flight-based games, but I don’t seek them out. How to split your audience #22: the combat. ![]() Flight mostly feels very fluid, and once you get accustomed to the marking and locking system, it’s a vast improvement than looking around aimlessly for assailants. Personal preferences aside, flight is vital in a game where you ride a gigantic war machine, that is, an oversized bird. Not that they were unfinished, but they lacked personality, and the only real differences were whether they had a beard and what length it was. So here’s that division: The Falconeer has some truly spectacular landscape visuals, notably the sea which is an important character as much as any other, but I really didn’t care for the characters. But deep down, there’s probably more going on under the surface than on top of it. Come on…Īs for Waterworld, it’s that marvel of looking out at the horizon. For the first comparison, it’s the alliances and house names and ‘anyone rough around the edges must be represented by a Northern accent’. With the various factions and struggle for geographic dominance, The Falconeer is a blend of Game of Thrones and Waterworld. Crowns and Pawns: Kingdom of Deceit – A New Franchise?īut after the brief fanfare of introductions to the lore of The Great Ursee, and the others involved in the game, it appears that aside from the story elements, there’s not much to distinguish this from any other aerial combat game.
0 Comments
Leave a Reply. |